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Unfold3D VSRS 2018.0.45 Win: A Review of the Best UV Mapping Software



Unfold3D VSRS 2018.0.45 Win: A Powerful UV Mapping Tool for 3D Artists




Introduction




If you are a 3D artist, you probably know how important it is to have a good UV mapping software. UV mapping is the process of creating a 2D representation of a 3D model's surface, which allows you to apply textures, materials, and lighting effects to your model. Without a proper UV map, your model will look distorted, stretched, or pixelated when rendered.




Unfold3d VSRS 2018.0.45 Win



There are many UV mapping software available in the market, but one of the most popular and powerful ones is Unfold3D VSRS. In this article, we will introduce you to Unfold3D VSRS 2018.0.45 Win, the latest version of this software for Windows users. We will explain what Unfold3D VSRS is, what are its main features, how to use it, and why you should choose it over other UV mapping software.


What is Unfold3D VSRS?




Unfold3D VSRS is a UV mapping software developed by Rizom Lab, a company founded by Rémi Arquier, the original creator of Unfold3D. Unfold3D was first released in 2004 and quickly gained popularity among 3D artists for its fast and accurate UV generation algorithm. Since then, Unfold3D has been used by many studios and professionals in the fields of games, movies, animation, architecture, design, and more.


Unfold3D VSRS stands for Virtual Spaces Real Space. It is a version of Unfold3D that is designed for high-resolution models with complex topology and multiple UDIMs (UV tiles). It can handle models with up to 100 million polygons and up to 100 UDIMs. It also has advanced features such as symmetry detection, topological copy, projection box, average normal, color bar with texel density, transform mode, mosaic mode, and more.


What are the main features of Unfold3D VSRS?




Unfold3D VSRS has many features that make it a powerful UV mapping tool for 3D artists. Here are some of the main ones:



  • Auto Seams: This feature allows you to automatically create seams on your model based on various criteria such as angle threshold, hard edges, material groups, smooth groups, or polygon groups. You can also manually edit or refine the seams using tools such as cut, weld, pin, or select.



  • Unfold: This feature allows you to automatically unfold your model's islands (UV clusters) without overlaps or flips. You can also manually adjust the unfolding using tools such as relax, stretch, optimize, or straighten.



  • Pack: This feature allows you to automatically pack your model's islands into one or more UDIMs with optimal space utilization and minimal distortion. You can also manually arrange or scale the islands using tools such as move, rotate, snap, or align.



  • Transform Mode: This feature allows you to transform your model's islands in 3D space using tools such as translate, rotate, scale, shear, or mirror. You can also use this mode to project your model onto a box or a plane with different projection modes such as planar, cylindrical, spherical, or camera.



  • Symmetry Detection: This feature allows you to automatically detect and apply symmetry on your model based on its geometry or topology. You can also manually define or edit the symmetry axis using tools such as flip axis or align axis.



  • Topological Copy: This feature allows you to copy the UV layout from one part of your model to another part that has similar topology but different geometry. You can also control the similarity threshold and the orientation of the copy using tools such as similarity slider or flip copy.



  • Projection Box: This feature allows you to project your model onto a box with six faces that have different UV layouts. You can also adjust the size and position of the box using tools such as resize box or move box.



  • Average Normal: This feature allows you to average the normals of your model's vertices based on their proximity or their angle difference. You can also control the smoothing radius and angle threshold using tools such as radius slider or angle slider.



  • Color Bar with Texel Density: This feature allows you to visualize and control the texel density (the ratio between texture resolution and surface area) of your model's islands using a color bar that ranges from blue (low density) to red (high density). You can also set the target texel density using tools such as density slider or density input.



  • Mosaic Mode: This feature allows you to create a mosaic effect on your model's islands by dividing them into smaller tiles with random rotation and position. You can also control the tile size and randomness using tools such as tile slider or random slider.



  • Customizable Interface and Scripting Support: This feature allows you to customize the interface of Unfold3D VSRS according to your preferences and workflow. You can also use Lua scripts to remote control Unfold3D VSRS from other applications or text editors using the script file monitoring feature.



  • Multiple UDIMs and Texel Density Control: This feature allows you to work with models that have multiple UDIMs (UV tiles) with different texel densities (texture resolutions). You can also export your UV maps with UDIM names and texel densities using formats such as OBJ or FBX.



How to use Unfold3D VSRS




In this section, we will show you how to use Unfold3D VSRS step by step. We will use a simple example model of a cube with six different materials applied on each face.


How to install Unfold3D VSRS




To install Unfold3D VSRS on your Windows computer, follow these steps:



  • Download the installer file from https://rizom-lab.com/download/.



  • Run the installer file and follow the instructions on the screen.



  • Enter your license key when prompted or choose trial mode if you want to try it for free for 15 days.



  • Launch Unfold3D VSRS from your desktop shortcut or start menu.



How to load and save 3D models in Unfold3D VSRS




To load and save 3D models in Unfold3D VSRS, follow these steps:



  • To load a 3D model in OBJ or FBX format, go to File > Open > Model File... and browse for your file.



  • To save a 3D model in OBJ or FBX format with UV maps included, go to File > Save > Model File... and choose your file name and format.



  • To export only the UV maps in PNG format without saving the model file, go to File > Export > UV Map... and choose your file name, format, and resolution.



How to create and edit UV maps in Unfold3D VSRS




To create and edit UV maps in Unfold3D VSRS, follow these steps:



  • To create a UV map from scratch, go to Edit > Auto Seams > Full Auto UV... and choose your desired options for seam creation, unfolding, and packing. You can also use the Auto Seams panel to access different modes of seam creation such as Angle Threshold, Hard Edges, Material Groups, Smooth Groups, or Polygon Groups.



  • To edit an existing UV map or refine the auto-generated one, use the tools in the toolbar or the panels to select, cut, weld, pin, relax, stretch, optimize, straighten, move, rotate, scale, snap, align, flip, or copy your islands. You can also use the Transform Mode to transform your islands in 3D space or project them onto a box or a plane.



  • To view and adjust the symmetry of your model and its UV map, go to Edit > Symmetry > Detect Symmetry... and choose your desired options for symmetry axis and tolerance. You can also use the Symmetry panel to edit or flip the symmetry axis or apply symmetry on your islands.



  • To view and adjust the texel density of your model and its UV map, go to View > Show Color Bar and enable the Texel Density option. You can also use the Texel Density panel to set the target texel density or apply it on your islands.



  • To view and adjust the mosaic effect of your model and its UV map, go to View > Show Color Bar and enable the Mosaic option. You can also use the Mosaic panel to set the tile size and randomness or apply it on your islands.



Why choose Unfold3D VSRS over other UV mapping software




Unfold3D VSRS is not the only UV mapping software available in the market. There are other alternatives such as Blender, Maya, 3ds Max, ZBrush, Substance Painter, Headus UVLayout, Roadkill UV Tool, etc. However, Unfold3D VSRS has some advantages and disadvantages that make it stand out from the crowd. Here are some of them:


The advantages of Unfold3D VSRS





  • Fast and accurate UV generation: Unfold3D VSRS is known for its blazing fast and accurate algorithm that can generate UV maps without overlaps or flips for models with complex topology and high resolution. It can also handle models with multiple UDIMs and different texel densities with ease.



  • Symmetry and topology detection: Unfold3D VSRS can automatically detect and apply symmetry on your model based on its geometry or topology. It can also copy the UV layout from one part of your model to another part that has similar topology but different geometry using the topological copy feature.



  • Customizable interface and scripting support: Unfold3D VSRS has a user-friendly and customizable interface that allows you to access all the tools and panels you need with ease. It also supports Lua scripting that allows you to remote control Unfold3D VSRS from other applications or text editors using the script file monitoring feature.



  • Multiple UDIMs and Texel Density control: Unfold3D VSRS can work with models that have multiple UDIMs (UV tiles) with different texel densities (texture resolutions). It can also export your UV maps with UDIM names and texel densities using formats such as OBJ or FBX.



The disadvantages of Unfold3D VSRS





  • High price and limited compatibility: Unfold3D VSRS is not a cheap software. It costs $299 for a perpetual license or $149 for a yearly subscription. It is also only compatible with Windows and OSX platforms. It does not support Linux or mobile devices.



  • Steep learning curve and lack of tutorials: Unfold3D VSRS is not a beginner-friendly software. It has a steep learning curve and requires some knowledge of 3D modeling and UV mapping concepts. It also lacks official tutorials or documentation that can help new users learn how to use it effectively.



Conclusion




In conclusion, Unfold3D VSRS is a powerful UV mapping tool for 3D artists who need high quality UV maps for their models with complex topology and high resolution. It has many features that make it fast, accurate, flexible, and customizable. However, it also has some drawbacks that make it expensive, limited, and difficult to learn. Therefore, you should weigh the pros and cons of Unfold3D VSRS before deciding whether it is worth buying or not.


FAQs





  • What is the difference between Unfold3D VSRS and Unfold3D Real Space?



Unfold3D Real Space is another version of Unfold3D that is designed for low-resolution models with simple topology and single UDIM. It has fewer features than Unfold3D VSRS but it is cheaper ($149 for a perpetual license or $99 for a yearly subscription).


  • How can I get a free trial of Unfold3D VSRS?



You can get a free trial of Unfold3D VSRS for 15 days by downloading it from https://rizom-lab.com/download/. You will need to enter your email address to receive a license key that will activate the trial mode.


  • How can I get support or feedback for Unfold3D VSRS?



You can get support or feedback for Unfold3D VSRS by visiting the official forum at https://unfold3d.boards.net/. You can also contact Rizom Lab by email at contact@rizom-lab.com.


  • How can I learn more about Unfold3D VSRS?



You can learn more about Unfold3D VSRS by watching some video tutorials on YouTube at https://www.youtube.com/channel/UCZ0W4w8K7bQyq9J1l5Zjx8g. You can also read some articles on 80 Level at https://80.lv/articles/unfold-uv-mapping-tool/.


  • What are some alternatives to Unfold3D VSRS?



Some alternatives to Unfold3D VSRS are Blender (free), Maya ($1,545 per year), 3ds Max ($1,545 per year), ZBrush ($895 for a perpetual license), Substance Painter ($239 per year), Headus UVLayout ($200 for a hobbyist license), Roadkill UV Tool (free), etc.



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